@startuml
sprite $helmet_un [48x48/16] {
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0000000000000000000008FFFFF509FFF700000000000000
00000000000000000000007FFFFF69FFF700000000000000
000000000000000000000007FFFFFEFFF700000000000000
0000000000000000000000006FFFFFFFF700000000000000
00000000000000000000000005FFFFFFF700000000000000
000000000000000000000000004FFFFFF700000000000000
0000000000000000000000000004FFFFFC99999997000000
00000000000000000000000000003FFFFFFFFFFFFFA00000
000000000000000000000000000003EFFFFFFFFFFFE00000
0000000000000000000000000000002EFFFFFFFFFF900000
000000000000000000000000000000016777777775000000
000000000000000000000000000000000000000000000000
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}


!define FA6_HELMET_UN(_alias) ENTITY(rectangle,black,helmet_un,_alias,FA6 HELMET_UN)
!define FA6_HELMET_UN(_alias, _label) ENTITY(rectangle,black,helmet_un,_label, _alias,FA6 HELMET_UN)
!define FA6_HELMET_UN(_alias, _label, _shape) ENTITY(_shape,black,helmet_un,_label, _alias,FA6 HELMET_UN)
!define FA6_HELMET_UN(_alias, _label, _shape, _color) ENTITY(_shape,_color,helmet_un,_label, _alias,FA6 HELMET_UN)
skinparam folderBackgroundColor<<FA6 HELMET_UN>> White
@enduml